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 Gentoo Linux ebuild for EDGE available « View previous topic :: View next topic » 
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scen
PostPosted: Thu 09 Aug 2007 12:28 pm    Post subject: Gentoo Linux ebuild for EDGE available Reply with quote



Joined: 09 Aug 2007
Posts: 28
Location: Padova, Italy

Hello to everybody!

This is my first message on this forum Wink

I'm a Doom fan from several years, and now that i'm also an enthusiastic Linux user, i try as much as possible to play it on this wonderful OS Cool

Currently i'm using Gentoo Linux, and i've created an ebuild that permits to install EDGE on this distribution.

You can find it on Gentoo Bugzilla.

It's the first attempt to write an ebuild for this game, feel free to improve it! Anyway, give me some feedback in case of errors or similar issues!

Bye Twisted Evil
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andrewj
PostPosted: Thu 09 Aug 2007 1:13 pm    Post subject: Reply with quote



Joined: 05 May 2007
Posts: 590
Location: Tasmania

Well I'm not a Gentoo user so I can't try it personally, but I think this is very cool Very Happy

You have used the 'release' target which is only meant to build a statically-linked binary. Did you just want an optimised build? Perhaps a new target like 'optimised' would be a better way to go (for future releases).
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scen
PostPosted: Mon 19 Nov 2007 11:39 pm    Post subject: Reply with quote



Joined: 09 Aug 2007
Posts: 28
Location: Padova, Italy

[UPDATE]

I've splitted the installation of WAD data file in games-fps/edge-data ebuild, and i also added an ebuild for compiling and install EDGE from SVN repository Cool

Enjoy them Wink
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hungerfish
PostPosted: Sat 14 Jun 2008 10:30 pm    Post subject: svn won't build!? Reply with quote



Joined: 02 Sep 2007
Posts: 69

I've recently switched over to gentoo linux, and as such wanted to rebuild edge. I've done so successfully before (using debian) with no problems (the 131 version).
Now using gentoo, I cannot get edge to build. I'm guessing that this is somehow related as to where gentoo places its libs and so on.
I've tried 'manually' and using the ebuild.
What I get is:
Code:
g++ -o gledge32 -Wl,--warn-common -Wl,-rpath,/usr/lib64/fltk-1.1 main.o -Lsrc -Lddf -Ltimidity -Lepi -Ldeh_edge -Llua/src -L/usr/lib64/fltk-1.1 -Llinux_lib/glew-1.4/lib -ledge1 -lddf -ltimidity -lepi -lglbsp -ldehedge -llua -lpng -ljpeg -lz -lXft -lm -lXext -lX11 -lfltk -lfltk_images -lSDL -lpthread -lGLEW -lGL -lvorbisfile -lvorbis -logg
src/libedge1.a(l_lua.o): In function `PL_main_ammo':
/var/tmp/portage/games-fps/edge-9999/work/edge-9999/src/l_lua.cc:1206: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_cur_weapon_slot':
/var/tmp/portage/games-fps/edge-9999/work/edge-9999/src/l_lua.cc:1094: undefined reference to `lua_pushinteger(lua_State*, long)'
...
collect2: ld returned 1 exit status
scons: *** [gledge32] Error 1

So although I've installed lua, scons doesn't seem to find it.
I've also tried placing the lua source inside the edge source folder, without success.

Any ideas? I don't know much about scons, I've tried mucking around with the SConstruct file, but well... Rolling Eyes
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scen
PostPosted: Tue 17 Jun 2008 9:50 pm    Post subject: Reply with quote



Joined: 09 Aug 2007
Posts: 28
Location: Padova, Italy

Hi hungerfish, i've seen also your post on Gentoo Bugzilla Smile

I'll look into this issue asap (the fix couldn't be hard to apply, i suppose Cool )
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andrewj
PostPosted: Wed 18 Jun 2008 4:26 am    Post subject: Reply with quote



Joined: 05 May 2007
Posts: 590
Location: Tasmania

EDGE code (in SVN) has a new dependency: Lua-5.1.2

The SConstruct file is missing a config check to set the have_lua_h variable. That's probably all that is needed.
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hungerfish
PostPosted: Wed 18 Jun 2008 2:34 pm    Post subject: Reply with quote



Joined: 02 Sep 2007
Posts: 69

You mean like so:

Code:
    if conf.CheckCXXHeader('lua.h'):
        have_lua_h = 1
        env.Append(CCFLAGS = ['-DHAVE_LUA_H'])


I tried that, it didn't work...
Code:
scons: Reading SConscript files ...
Checking for C++ header file glbsp.h... yes
Checking for C++ header file lua.h... yes
...

I have lua 5.1.3-r3 and glbsp2.24 (pulled in through scen's ebuild)
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hungerfish
PostPosted: Tue 15 Jul 2008 8:34 pm    Post subject: Reply with quote



Joined: 02 Sep 2007
Posts: 69

Well I've been trying this on and off, since the first time I posted, and it still wont build Sad

I've tried a-lot more mucking around with the scons script, but I cant't get it done. Any ideas?
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andrewj
PostPosted: Wed 16 Jul 2008 3:17 am    Post subject: Reply with quote



Joined: 05 May 2007
Posts: 590
Location: Tasmania

We need more detail on what goes wrong.

You can save the output messages like this:
Code:
script BUILDLOG
scons
exit


Then copy and paste the last part of the BUILDLOG file (with the error message) here.
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hungerfish
PostPosted: Wed 16 Jul 2008 4:45 am    Post subject: very long post... Reply with quote



Joined: 02 Sep 2007
Posts: 69

Happens when using release= true aswell as when building the 'debug' version. As the ebuild syncs against svn, it also doesn't matter if scons get invoked through emerge or if one calls it 'manually', like I've done here...
Ok, it breaks on the last call to g++ ( I think):
Code:
g++ -o gledge32 -Wl,--warn-common main.o -Lsrc -Lddf -Ltimidity -Lepi -Lglbsp -Ldeh_edge -Llinux_lib/lua-5.1.3/src -Llinux_lib/glew-1.5/lib -ledge1 -lddf -ltimidity -lepi -lglbsp -ldehedge -llua -lpng -ljpeg -lz -lSDL -lpthread -lGLEW -lGL -lvorbisfile -lvorbis -logg

src/libedge1.a(l_lua.o): In function `PL_main_ammo':
/home/tom/edge/src/l_lua.cc:1227: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_cur_weapon_slot':
/home/tom/edge/src/l_lua.cc:1115: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_frags':
/home/tom/edge/src/l_lua.cc:913: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_num_players':
/home/tom/edge/src/l_lua.cc:818: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_clip_is_shared':
/home/tom/edge/src/l_lua.cc:1346: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `PL_is_using':
/home/tom/edge/src/l_lua.cc:995: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `PL_is_grinning':
/home/tom/edge/src/l_lua.cc:986: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `PL_is_rampaging':
/home/tom/edge/src/l_lua.cc:977: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `PL_is_attacking':
/home/tom/edge/src/l_lua.cc:968: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o):/home/tom/edge/src/l_lua.cc:958: more undefined references to `lua_pushboolean(lua_State*, int)' follow
src/libedge1.a(l_lua.o): In function `FrameSetup':
/home/tom/edge/src/l_lua.cc:96: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:98: undefined reference to `lua_pushinteger(lua_State*, long)'
/home/tom/edge/src/l_lua.cc:99: undefined reference to `lua_setfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:101: undefined reference to `lua_pushboolean(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:102: undefined reference to `lua_setfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:104: undefined reference to `lua_pushinteger(lua_State*, long)'
/home/tom/edge/src/l_lua.cc:105: undefined reference to `lua_setfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:107: undefined reference to `lua_pushinteger(lua_State*, long)'
/home/tom/edge/src/l_lua.cc:108: undefined reference to `lua_setfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:110: undefined reference to `lua_settop(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `LU_RunHud()':
/home/tom/edge/src/l_lua.cc:1643: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:1645: undefined reference to `lua_type(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1648: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:1649: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:1651: undefined reference to `lua_type(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1656: undefined reference to `lua_pcall(lua_State*, int, int, int)'
/home/tom/edge/src/l_lua.cc:1659: undefined reference to `lua_tolstring(lua_State*, int, unsigned long*)'
/home/tom/edge/src/l_lua.cc:1665: undefined reference to `lua_settop(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `LU_LoadScripts()':
/home/tom/edge/src/l_lua.cc:1609: undefined reference to `luaL_loadbuffer(lua_State*, char const*, unsigned long, char const*)'
/home/tom/edge/src/l_lua.cc:1612: undefined reference to `lua_pcall(lua_State*, int, int, int)'
/home/tom/edge/src/l_lua.cc:1616: undefined reference to `lua_tolstring(lua_State*, int, unsigned long*)'
src/libedge1.a(l_lua.o): In function `LU_Close()':
/home/tom/edge/src/l_lua.cc:1576: undefined reference to `lua_close(lua_State*)'
src/libedge1.a(l_lua.o): In function `LU_Init()':
/home/tom/edge/src/l_lua.cc:1558: undefined reference to `luaL_newstate()'
/home/tom/edge/src/l_lua.cc:1563: undefined reference to `lua_cpcall(lua_State*, int (*)(lua_State*), void*)'
src/libedge1.a(l_lua.o): In function `PL_hurt_dir':
/home/tom/edge/src/l_lua.cc:1402: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_hurt_angle':
/home/tom/edge/src/l_lua.cc:1429: undefined reference to `lua_pushnumber(lua_State*, double)'
src/libedge1.a(l_lua.o): In function `PL_hurt_pain':
/home/tom/edge/src/l_lua.cc:1374: undefined reference to `lua_pushnumber(lua_State*, double)'
src/libedge1.a(l_lua.o): In function `PL_air_in_lungs':
/home/tom/edge/src/l_lua.cc:1015: undefined reference to `lua_pushnumber(lua_State*, double)'
/home/tom/edge/src/l_lua.cc:1024: undefined reference to `lua_pushnumber(lua_State*, double)'
src/libedge1.a(l_lua.o): In function `PL_move_speed':
/home/tom/edge/src/l_lua.cc:1004: undefined reference to `lua_pushnumber(lua_State*, double)'
src/libedge1.a(l_lua.o): In function `PL_hurt_by':
/home/tom/edge/src/l_lua.cc:1360: undefined reference to `lua_pushstring(lua_State*, char const*)'
/home/tom/edge/src/l_lua.cc:1365: undefined reference to `lua_pushstring(lua_State*, char const*)'
src/libedge1.a(l_lua.o): In function `PL_get_name':
/home/tom/edge/src/l_lua.cc:868: undefined reference to `lua_pushstring(lua_State*, char const*)'
src/libedge1.a(l_lua.o): In function `HD_map_title':
/home/tom/edge/src/l_lua.cc:314: undefined reference to `lua_pushstring(lua_State*, char const*)'
src/libedge1.a(l_lua.o): In function `HD_map_name':
/home/tom/edge/src/l_lua.cc:305: undefined reference to `lua_pushstring(lua_State*, char const*)'
src/libedge1.a(l_lua.o):/home/tom/edge/src/l_lua.cc:279: more undefined references to `lua_pushstring(lua_State*, char const*)' follow
src/libedge1.a(l_lua.o): In function `PL_clip_size':
/home/tom/edge/src/l_lua.cc:1311: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1327: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_clip_ammo':
/home/tom/edge/src/l_lua.cc:1286: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1302: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_ammo_pershot':
/home/tom/edge/src/l_lua.cc:1261: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1277: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_ammo_type':
/home/tom/edge/src/l_lua.cc:1236: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1252: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_ammomax':
/home/tom/edge/src/l_lua.cc:1187: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1194: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_ammo':
/home/tom/edge/src/l_lua.cc:1171: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1178: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_has_weapon_slot':
/home/tom/edge/src/l_lua.cc:1094: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1101: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `PL_power_left':
/home/tom/edge/src/l_lua.cc:1073: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1085: undefined reference to `lua_pushnumber(lua_State*, double)'
src/libedge1.a(l_lua.o): In function `PL_has_power':
/home/tom/edge/src/l_lua.cc:1051: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1064: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `PL_has_key':
/home/tom/edge/src/l_lua.cc:1033: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:1042: undefined reference to `lua_pushboolean(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `PL_set_who':
/home/tom/edge/src/l_lua.cc:827: undefined reference to `luaL_checkinteger(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_coord_sys':
/home/tom/edge/src/l_lua.cc:261: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:262: undefined reference to `luaL_checkinteger(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_text_font':
/home/tom/edge/src/l_lua.cc:323: undefined reference to `luaL_checklstring(lua_State*, int, unsigned long*)'
src/libedge1.a(l_lua.o): In function `PL_total_armor':
/home/tom/edge/src/l_lua.cc:904: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_armor':
/home/tom/edge/src/l_lua.cc:888: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:895: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `PL_health':
/home/tom/edge/src/l_lua.cc:879: undefined reference to `lua_pushinteger(lua_State*, long)'
src/libedge1.a(l_lua.o): In function `HD_set_alpha':
/home/tom/edge/src/l_lua.cc:378: undefined reference to `luaL_checknumber(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_set_scale':
/home/tom/edge/src/l_lua.cc:365: undefined reference to `luaL_checknumber(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `ParseAutomapOptions':
/home/tom/edge/src/l_lua.cc:653: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:655: undefined reference to `lua_type(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:657: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:663: undefined reference to `lua_settop(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:679: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:681: undefined reference to `lua_type(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:683: undefined reference to `lua_toboolean(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:689: undefined reference to `lua_settop(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_render_automap':
/home/tom/edge/src/l_lua.cc:698: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:699: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:700: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:701: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:711: undefined reference to `lua_type(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_render_world':
/home/tom/edge/src/l_lua.cc:637: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:638: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:639: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:640: undefined reference to `luaL_checknumber(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_draw_num2':
/home/tom/edge/src/l_lua.cc:591: undefined reference to `luaL_checknumber(lua_State*, int)'
src/libedge1.a(l_lua.o):/home/tom/edge/src/l_lua.cc:592: more undefined references to `luaL_checknumber(lua_State*, int)' follow
src/libedge1.a(l_lua.o): In function `HD_draw_num2':
/home/tom/edge/src/l_lua.cc:594: undefined reference to `luaL_checkinteger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:595: undefined reference to `luaL_checkinteger(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_draw_text':
/home/tom/edge/src/l_lua.cc:576: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:577: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:579: undefined reference to `luaL_checklstring(lua_State*, int, unsigned long*)'
src/libedge1.a(l_lua.o): In function `HD_tile_image':
/home/tom/edge/src/l_lua.cc:532: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:533: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:534: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:535: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:537: undefined reference to `luaL_checklstring(lua_State*, int, unsigned long*)'
/home/tom/edge/src/l_lua.cc:542: undefined reference to `lua_isnumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:543: undefined reference to `lua_tonumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:545: undefined reference to `lua_isnumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:546: undefined reference to `lua_tonumber(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_stretch_image':
/home/tom/edge/src/l_lua.cc:506: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:507: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:508: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:509: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:511: undefined reference to `luaL_checklstring(lua_State*, int, unsigned long*)'
src/libedge1.a(l_lua.o): In function `HD_draw_image':
/home/tom/edge/src/l_lua.cc:473: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:474: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:476: undefined reference to `luaL_checklstring(lua_State*, int, unsigned long*)'
src/libedge1.a(l_lua.o): In function `ParseColor':
/home/tom/edge/src/l_lua.cc:199: undefined reference to `lua_isstring(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:201: undefined reference to `lua_tolstring(lua_State*, int, unsigned long*)'
/home/tom/edge/src/l_lua.cc:209: undefined reference to `lua_type(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:214: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:215: undefined reference to `lua_isnumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:217: undefined reference to `lua_tointeger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:219: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:220: undefined reference to `lua_isnumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:222: undefined reference to `lua_tointeger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:224: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:225: undefined reference to `lua_isnumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:227: undefined reference to `lua_tointeger(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:229: undefined reference to `lua_settop(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_gradient_box':
/home/tom/edge/src/l_lua.cc:448: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:449: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:450: undefined reference to `luaL_checknumber(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:451: undefined reference to `luaL_checknumber(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_thin_box':
/home/tom/edge/src/l_lua.cc:428: undefined reference to `luaL_checknumber(lua_State*, int)'
src/libedge1.a(l_lua.o):/home/tom/edge/src/l_lua.cc:429: more undefined references to `luaL_checknumber(lua_State*, int)' follow
src/libedge1.a(l_lua.o): In function `HD_automap_colors':
/home/tom/edge/src/l_lua.cc:753: undefined reference to `lua_type(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:758: undefined reference to `lua_getfield(lua_State*, int, char const*)'
/home/tom/edge/src/l_lua.cc:760: undefined reference to `lua_type(lua_State*, int)'
/home/tom/edge/src/l_lua.cc:765: undefined reference to `lua_settop(lua_State*, int)'
src/libedge1.a(l_lua.o): In function `HD_text_color':
/home/tom/edge/src/l_lua.cc:341: undefined reference to `luaL_checklstring(lua_State*, int, unsigned long*)'
src/libedge1.a(l_lua.o): In function `HD_raw_debug_print':
/home/tom/edge/src/l_lua.cc:243: undefined reference to `lua_gettop(lua_State*)'

/home/tom/edge/src/l_lua.cc:2

Note the lua version in
Code:
-Llinux_lib/lua-5.1.3
refers to a local copy of lua I added to the build tree. Also newer fltk and glew.
But believe me, I can take all that out, and use just whats in svn, I get the same darn problems with lua.I can use 5.1.2 exactly, no difference
Rolling Eyes
This is the line for l_lua.cc:
Code:
g++ -o src/l_lua.o -c -Wall -O -g3 -DLINUX -DUSE_OGG -ffast-math -DDEVELOPERS -D_GNU_SOURCE=1 -D_REENTRANT -Ilinux_lib/lua-5.1.2/src -I/usr/include/SDL -Ilinux_lib/glew-1.5/include -I. src/l_lua.cc

No problems there...
Now I'm off to bed!!
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andrewj
PostPosted: Thu 17 Jul 2008 4:12 am    Post subject: Reply with quote



Joined: 05 May 2007
Posts: 590
Location: Tasmania

Seems like your local copy of Lua has not been built, there should be a liblua.a file in linux_lib/lua-5.1.3/src.

If the GNU linker wasn't a piece of shit, then it would notice the -llua library was not found and abort the linking with a single error message. But I digress.....

I have updated the SConstruct and i_luainc.h files to handle system-wide Lua better, but haven't tested it yet.
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hungerfish
PostPosted: Thu 17 Jul 2008 12:55 pm    Post subject: Reply with quote



Joined: 02 Sep 2007
Posts: 69

No, liblua.a was built. I made sure of that...
I've tested your update, and it stll wont work.
I've also tried forcing it to use a local copy for lua, aswell as just using system wide, it still wont link. Sad
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andrewj
PostPosted: Fri 18 Jul 2008 12:44 pm    Post subject: Reply with quote



Joined: 05 May 2007
Posts: 590
Location: Tasmania

SNAP! I just remembered something important.

Lua MUST be compiled with g++ and not gcc. That's because it needs to use special C++ exception stuff for handling errors properly.

That explains your missing symbols, the linker is looking for C++ mangled symbol names instead of normal C symbol names (or vice versa).

Because any system-wide Lua will be C compiled (not C++), I have disabled all support for using a system-wide Lua library.
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hungerfish
PostPosted: Fri 18 Jul 2008 2:11 pm    Post subject: Reply with quote



Joined: 02 Sep 2007
Posts: 69

Yeahhy, that did the trick Very Happy
It builds fine now after I rebuilt lua5.1.3 with g++ as compiler!!
Both 'developer' and 'release' targets.
Btw. I kept getting messages about the depracted 'Copy' method from Scons. I've changed all occurrences in the multiple sconssrcipts to use 'Clone', and still it works, so I guess you could update that...

For anyone else interested in building lua with g++, change
Code:
CC= gcc
to
Code:
CC=g++
in
Code:
edge/linux_lib/lua-5.1.3/src/Makefile

Obviously you'll need to have the lua sources there.

I've also used new versions of glew(1.5) and fltk(1.1.9)
Both lib's sources need to be present in edge/linux_lib
With fltk, I needed a link edge/FL->edge/linux_lib/fltk-1.19/FL to make it work.
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