EDGE Community
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  EDGE Home
Register  ::  Log in Log in to check your private messages


Post new topic  Reply to topic
 EDGE 1.34 RC#1 is Ready « View previous topic :: View next topic » 
Author Message
andrewj
PostPosted: Fri 23 Oct 2009 5:49 am    Post subject: EDGE 1.34 RC#1 is Ready Reply with quote



Joined: 05 May 2007
Posts: 599
Location: Tasmania

Release Candidate #1 for EDGE 1.34 is now ready to download.

You can find on the files page, under: EDGE Binaries / 1.34

More information will be on the website soon, or see the included changelog document.

The changes since the previous 1.34d-Hubby version are:
+ Joystick support
+ COAL replaces Lua for HUDs
+ DDF/RTS files moved out of EDGE.WAD into doom_ddf folder

- fixed music detuning with Windows native playback
- fixed music restarting when player dies and is reborn
- fixed rockets autoaiming at BOSSBRAIN on MAP30

I would appreciate if as many people as possible test the new Joystick code and let me know of any problems.

This RC will probably last around a month before I release the full version of EDGE 1.34. At that time I will make Linux binaries and source packages too.

Happy testing Cool
Back to top
View user's profile Send private message
Corbin
PostPosted: Fri 23 Oct 2009 8:51 am    Post subject: Reply with quote



Joined: 09 Jul 2007
Posts: 503
Location: vice city, california

Joystick works great! This is great news - we don't have to use the cruddy joystick/DC gamepad code we made when we ported 1.29 ways back. This will make programming for the DC controller way way way way easier. =)

So COAL replaces LUA...not too bad considering that we removed what LUA we had anyway. So I'm assuming all the previous things (player_xxx) is totally dissolved?
_________________

Join the Hypertension community today!
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
andrewj
PostPosted: Fri 23 Oct 2009 10:25 am    Post subject: Reply with quote



Joined: 05 May 2007
Posts: 599
Location: Tasmania

Corbin wrote:
So I'm assuming all the previous things (player_xxx) is totally dissolved?

The API functions (like player.xxx and hud.xxx) are as similar as I could make them.
Back to top
View user's profile Send private message
Liberation
PostPosted: Mon 26 Oct 2009 7:35 pm    Post subject: Reply with quote



Joined: 14 May 2007
Posts: 286
Location: England

Im using a microsoft sidewinder with a super joy box7 USB game port adapter on vista and it works fine.

Also that other bug i mentioned seem to be fixed.

1 other question, how customble is styles.ddf? just out of intrest.
_________________
the clown of the donkey closed the fuck upwards, oh yer "BAN VAPORWARE"
Back to top
View user's profile Send private message Send e-mail
Corbin
PostPosted: Mon 26 Oct 2009 9:14 pm    Post subject: Reply with quote



Joined: 09 Jul 2007
Posts: 503
Location: vice city, california

Was it my imagination or did one of these 1.34 releases have jump, crouch, and swim states for creatures at one point? Me and Fiend swear that we've seen it in one of these releases, and now it's not in there anymore?

What happened to it?
_________________

Join the Hypertension community today!
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
hungerfish
PostPosted: Tue 27 Oct 2009 12:48 am    Post subject: Reply with quote



Joined: 02 Sep 2007
Posts: 70

I've managed to build latest svn(which should now be 1.34rc1, am I correct??!) on linux (64bit) here.

Runs fine, joystick (MS-sidewinder) works ok too. Cool
_________________
Call Apogee, Say "Aardwolf"!
Back to top
View user's profile Send private message
andrewj
PostPosted: Tue 27 Oct 2009 4:27 am    Post subject: Reply with quote



Joined: 05 May 2007
Posts: 599
Location: Tasmania

hungerfish wrote:
I've managed to build latest svn(which should now be 1.34rc1, am I correct??!) on linux (64bit) here.

Runs fine, joystick (MS-sidewinder) works ok too. Cool

Good to hear.

@Liberation: styles.ddf was meant to be removed, and still might be one day. It is mainly useful to set fonts, text colors and background screens for RTS menus and the normal menus. The SOUND stuff does not work.

@Corbin: there was never Jump/Crouch/Swim states for monsters, but I added similar ones (Jump/Fly/Swim) for players not too long ago and that's probably what you remember.
Back to top
View user's profile Send private message
Corbin
PostPosted: Tue 27 Oct 2009 5:35 am    Post subject: Reply with quote



Joined: 09 Jul 2007
Posts: 503
Location: vice city, california

andrewj wrote:

@Corbin: there was never Jump/Crouch/Swim states for monsters, but I added similar ones (Jump/Fly/Swim) for players not too long ago and that's probably what you remember.

Oooohhh, yeah you're right. LOL I'm sorry about that.

How hard would something like that be able to do? It would be pretty cool to have a monster become into their swimming states but I'm not sure how I would do that with the sectors and stuff...
_________________

Join the Hypertension community today!
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Display posts from previous:   
Post new topic  Reply to topic Page 1 of 1

Jump to:  



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum