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| andrewj |
Posted: Fri 23 Oct 2009 5:49 am Post subject: EDGE 1.34 RC#1 is Ready |
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Joined: 05 May 2007 Posts: 599 Location: Tasmania
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Release Candidate #1 for EDGE 1.34 is now ready to download.
You can find on the files page, under: EDGE Binaries / 1.34
More information will be on the website soon, or see the included changelog document.
The changes since the previous 1.34d-Hubby version are:
+ Joystick support
+ COAL replaces Lua for HUDs
+ DDF/RTS files moved out of EDGE.WAD into doom_ddf folder
- fixed music detuning with Windows native playback
- fixed music restarting when player dies and is reborn
- fixed rockets autoaiming at BOSSBRAIN on MAP30
I would appreciate if as many people as possible test the new Joystick code and let me know of any problems.
This RC will probably last around a month before I release the full version of EDGE 1.34. At that time I will make Linux binaries and source packages too.
Happy testing  |
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| Corbin |
Posted: Fri 23 Oct 2009 8:51 am Post subject: |
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Joined: 09 Jul 2007 Posts: 503 Location: vice city, california
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Joystick works great! This is great news - we don't have to use the cruddy joystick/DC gamepad code we made when we ported 1.29 ways back. This will make programming for the DC controller way way way way easier. =)
So COAL replaces LUA...not too bad considering that we removed what LUA we had anyway. So I'm assuming all the previous things (player_xxx) is totally dissolved? _________________
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| andrewj |
Posted: Fri 23 Oct 2009 10:25 am Post subject: |
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Joined: 05 May 2007 Posts: 599 Location: Tasmania
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| Corbin wrote: |
| So I'm assuming all the previous things (player_xxx) is totally dissolved? |
The API functions (like player.xxx and hud.xxx) are as similar as I could make them. |
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| Liberation |
Posted: Mon 26 Oct 2009 7:35 pm Post subject: |
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Joined: 14 May 2007 Posts: 286 Location: England
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Im using a microsoft sidewinder with a super joy box7 USB game port adapter on vista and it works fine.
Also that other bug i mentioned seem to be fixed.
1 other question, how customble is styles.ddf? just out of intrest. _________________ the clown of the donkey closed the fuck upwards, oh yer "BAN VAPORWARE" |
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| Corbin |
Posted: Mon 26 Oct 2009 9:14 pm Post subject: |
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Joined: 09 Jul 2007 Posts: 503 Location: vice city, california
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Was it my imagination or did one of these 1.34 releases have jump, crouch, and swim states for creatures at one point? Me and Fiend swear that we've seen it in one of these releases, and now it's not in there anymore?
What happened to it? _________________
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| hungerfish |
Posted: Tue 27 Oct 2009 12:48 am Post subject: |
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Joined: 02 Sep 2007 Posts: 70
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I've managed to build latest svn(which should now be 1.34rc1, am I correct??!) on linux (64bit) here.
Runs fine, joystick (MS-sidewinder) works ok too.  _________________ Call Apogee, Say "Aardwolf"! |
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| andrewj |
Posted: Tue 27 Oct 2009 4:27 am Post subject: |
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Joined: 05 May 2007 Posts: 599 Location: Tasmania
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| hungerfish wrote: |
I've managed to build latest svn(which should now be 1.34rc1, am I correct??!) on linux (64bit) here.
Runs fine, joystick (MS-sidewinder) works ok too.  |
Good to hear.
@Liberation: styles.ddf was meant to be removed, and still might be one day. It is mainly useful to set fonts, text colors and background screens for RTS menus and the normal menus. The SOUND stuff does not work.
@Corbin: there was never Jump/Crouch/Swim states for monsters, but I added similar ones (Jump/Fly/Swim) for players not too long ago and that's probably what you remember. |
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| Corbin |
Posted: Tue 27 Oct 2009 5:35 am Post subject: |
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Joined: 09 Jul 2007 Posts: 503 Location: vice city, california
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| andrewj wrote: |
@Corbin: there was never Jump/Crouch/Swim states for monsters, but I added similar ones (Jump/Fly/Swim) for players not too long ago and that's probably what you remember. |
Oooohhh, yeah you're right. LOL I'm sorry about that.
How hard would something like that be able to do? It would be pretty cool to have a monster become into their swimming states but I'm not sure how I would do that with the sectors and stuff... _________________
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