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| Tragos |
Posted: Mon 09 Nov 2009 5:00 am Post subject: |
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Joined: 18 Mar 2008 Posts: 363 Location: USA
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I have tested it 4 way on a LAN and have had no problems. The myth is that anything over 4 players is unstable. I haven't the room to test this out right now.. I did find this: " You can host a 8 player game with some degree of lag around 50ms-95ms."
The main port of choice is still Zdoom but I like showing my screenshots rendered in Gzdoom. Since skulltag now supports decorate and up to 32 players I may move this project to Skulltag. Moving this project to another port wont affect the mapping in anyway, so don't worry Eurospriter. Once AvM is in a playable state, we will put Gzdoom to the test Phil. Since your the first person who will beta test it with me.  _________________ "Failures are more finely etched in our minds than triumphs, and success is an elusive, if not mythic, goal in our demanding society"
-Hugh Drummond
http://www.moddb.com/games/avm |
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| EuroSpriter |
Posted: Mon 09 Nov 2009 1:09 pm Post subject: |
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Joined: 14 Aug 2009 Posts: 18 Location: Europe
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| Ok... So, I assume that I can add true 3D features to the map, like bridges. Right? |
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| Liberation |
Posted: Mon 09 Nov 2009 6:41 pm Post subject: |
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Joined: 14 May 2007 Posts: 286 Location: England
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Well im not sure if skulltag supports 3d floors, but i might be wrong since it has a glrender. _________________ the clown of the donkey closed the fuck upwards, oh yer "BAN VAPORWARE" |
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| Tragos |
Posted: Wed 11 Nov 2009 1:55 am Post subject: |
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Joined: 18 Mar 2008 Posts: 363 Location: USA
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*old images removed*
The textures are about 70% complete. The final versions won't be so gray. I've also taken the liberty of tweaking the original AO level designs. The base layout is exact, but many slopes and other minor details will be enhanced so the map will appear more realistic. I'm also toying with the idea of re-imagining the first map from Justin Fisher's Aliens TC. This time around, it play out like an invasion map. The story will go something like this:
"After escaping the USS Coronado your escape pod lands in close proximity to a Colonial refueling depo. Also it appears that several other pods managed to escape the ship before it self destructed. Meet up at the base ahead to re-arm and rest."
Of course when you get there, you'l find that the base has been decimated. Then you have a limited amount of time to restore power to the base, and get the sentry guns online to repel a massive xenomorph attack.  _________________ "Failures are more finely etched in our minds than triumphs, and success is an elusive, if not mythic, goal in our demanding society"
-Hugh Drummond
http://www.moddb.com/games/avm
Last edited by Tragos on Fri 13 Nov 2009 6:56 am; edited 1 time in total |
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| EuroSpriter |
Posted: Wed 11 Nov 2009 5:01 pm Post subject: |
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Joined: 14 Aug 2009 Posts: 18 Location: Europe
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| Wow! Your work looks very nice! The textures, the design and the atmosphere truly are a sight for sore eyes! It's just amazing how good the result can be even though the game engine is so old. Isn't it? Well, keep up the great work! |
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| BaronOfStuff |
Posted: Wed 11 Nov 2009 5:37 pm Post subject: |
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Joined: 25 Oct 2007 Posts: 217 Location: Over the horizon somewhere in England
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| Liberation wrote: |
| Well im not sure if skulltag supports 3d floors, but i might be wrong since it has a glrender. |
It certainly does support 'em. Just not in PvP modes. _________________ "Yar!" said the cow, who had been watching from afar...
Followed by "Allow that proverbial shit..." |
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| Tragos |
Posted: Wed 11 Nov 2009 6:29 pm Post subject: |
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Joined: 18 Mar 2008 Posts: 363 Location: USA
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| BaronOfStuff wrote: |
| It certainly does support 'em. Just not in PvP modes. |
I wonder if I can "fix" that. Whats the reason for it not being supported in PvP?
Finally fixed the damn textures! May not notice a drastic difference right away.... At least my brain fart is finally over...
The Xeno warrior's attacks are finished, cept for the pounce.
Bite/Claw/Tail. Just have to add the sprites from AO next. _________________ "Failures are more finely etched in our minds than triumphs, and success is an elusive, if not mythic, goal in our demanding society"
-Hugh Drummond
http://www.moddb.com/games/avm |
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| BaronOfStuff |
Posted: Sat 14 Nov 2009 5:28 pm Post subject: |
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Joined: 25 Oct 2007 Posts: 217 Location: Over the horizon somewhere in England
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[quote="Tragos"]
| BaronOfStuff wrote: |
| It certainly does support 'em. Just not in PvP modes. |
I wonder if I can "fix" that. Whats the reason for it not being supported in PvP?
Because there are still a number of software renderer luddites who absolutely refuse to use the OpenGL renderer, even on a temporary basis*; for whatever reason, ZDoom and derived ports can't display 3D floors using the software renderer.
So lo-and-behold, drama unfolded, and all OpenGL mapping features have been disabled in PvP modes. Even if you bother to map them, they won't appear in-game.
Another laughable case of drama was when a minority complained about OpenGL users having a distinct advantage with a higher degree of freelook (and attempted to get the maximum y-angle limited), but that's another story.
(*these are the sort who see the OpenGL renderer as evil, and opt to use the software renderer so that it still 'feels like Doom'. Never mind the fact that there's a colossal fucking chunk of BUILD engine renderer code in there somewhere.) _________________ "Yar!" said the cow, who had been watching from afar...
Followed by "Allow that proverbial shit..." |
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| Liberation |
Posted: Sat 14 Nov 2009 6:25 pm Post subject: |
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Joined: 14 May 2007 Posts: 286 Location: England
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| BaronOfStuff wrote: |
(*these are the sort who see the OpenGL renderer as evil, and opt to use the software renderer so that it still 'feels like Doom'. Never mind the fact that there's a colossal fucking chunk of BUILD engine renderer code in there somewhere.) |
I thought that was all re-writern years ago! _________________ the clown of the donkey closed the fuck upwards, oh yer "BAN VAPORWARE" |
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| Tragos |
Posted: Thu 19 Nov 2009 3:20 am Post subject: USCM Marine #1 |
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Joined: 18 Mar 2008 Posts: 363 Location: USA
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I finally decided to show off one of my completed figures.
  _________________ "Failures are more finely etched in our minds than triumphs, and success is an elusive, if not mythic, goal in our demanding society"
-Hugh Drummond
http://www.moddb.com/games/avm |
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