ON_DEATH
Usage:
ON_DEATH <ThingID> [count]
Description:
This will cause a trigger to not activate until all things of
<ThingID> are killed or removed from the map.
Details:
<ThingID> can be the name or number from THINGS.DDF, like
IMP or 3001.
The optional [count] is a numerical value which causes a counter based on how many <ThingID> are left to kill. If used, the values should be greatest to lowest as you read down your script.
Example:
START_MAP MAP01
RADIUS_TRIGGER 0 0 -1
ON_DEATH IMP 1 // runs when only 1 Imp is left alive
TIP "Only 1 Imp left!"
END_RADIUS_TRIGGER
RADIUS_TRIGGER 0 0 -1
// since we don't specify a count, ALL imps must be killed
ON_DEATH IMP
TIP "All Imps killed!"
END_RADIUS_TRIGGER
END_MAP