TIP
Usage:
TIP <text> [display time] [audible tip]
Variants:
TIP_LDF <ldf reference> [display time] [audible tip]
Description:
Displays an on-screen message.
There are two types of TIP commands:
- normal = the text shown is what you specify inside quotes via the <text> argument.
- LDF = the text shown comes from an entry in LANGUAGE.LDF which you specify via the <ldf reference> argument.
Combine with TAGGED_REPEATABLE for a repeating tip.
NOTE: only the player(s) which trigger the script will see the message and hear the sound.
Details:
<text> or <ldf reference> is the text which will be
shown to the player.
The text is limited to 80 characters across, and 8 lines down.
Default position is exactly centered on the screen
(see TIP_SET_POS command to change the position).
[display time] a time value indicating how long it stays on screen (in either ticks or seconds). The default time is 3 seconds.
- 0 = no delay
- 0.5 = half a second
- 2 = two seconds
- 1T = one tick (shortest possible time)
- 35T = one second
[audible tip] can be set to TRUE or FALSE. If true, the [TINK] sound is played. If you want to use a custom sound, set it to false, and add a PLAY_SOUND command.
Example:
RADIUS_TRIGGER 0 0 -1 TIP "Hello world!" 5 TRUE END_RADIUS_TRIGGER