TAGGED_IMMEDIATE
Usage:
TAGGED_IMMEDIATE
Description:
Use this to make a radius trigger script run immediately
upon starting the map, without waiting until the player
enters the trigger area.
Note: if the script has conditions (like ON_DEATH), then it still waits for them.
Details:
Useful when you want the trigger to cover a certain part
of the map (for example, to damage all the monsters in that area)
but you don't want the trigger to wait for the player
to enter that area.
Immediate trigger scripts are also useful for setting things up on the map, e.g. spawning monsters or items on top of an extrafloor.
TIP: you don't need to use TAGGED_IMMEDIATE in a script which begins with "RADIUS_TRIGGER 0 0 -1". They both mean the same thing, basically "ignore where the player is".