TAGGED_INDEPENDENT
Usage:
TAGGED_INDEPENDENT
Description:
This makes a radius trigger script complete even if the
player leaves the trigger area.
Without the TAGGED_INDEPENDENT property, the script will become paused whenever the player leaves the trigger area, and only starts again if the player re-enters that area.
Note: TAGGED_INDEPENDENT is not needed when using TAGGED_IMMEDIATE or "RADIUS_TRIGGER 0 0 -1" scripts, because the player can never get outside of the script to make it pause.
Details:
Useful if you use a radius trigger script to open a door
completely. If the player walks into the radius trigger area,
then backs out, TAGGED_INDEPENDENT will allow the radius trigger
script to keep going.