DAMAGE_PLAYER
Usage:
DAMAGE_PLAYER <amount>
Description:
This takes away from the players health and armor within the
radius of the trigger. Combine a low <amount> with
TAGGED_REPEATABLE if you want to do damage in increments.
Details:
<amount> is the amount of damage to be inflicted. In
higher skills, this does more damage, so be sure to test how
much damage you do on all skill levels. For example, on skill 5,
"DAMAGE_PLAYER 50" would likely clobber the player, instead of
just hurting him a bit.
Example:
RADIUS_TRIGGER 0 0 -1 TAGGED_USE WAIT 3 TIP "Take that!" DAMAGE_PLAYER 50 END_RADIUS_TRIGGER