HEAL_PLAYER

Usage:
HEAL_PLAYER <amount> [limit]

Description:
This gives the players health within the radius of the trigger. Combine a low <amount> with TAGGED_REPEATABLE if you want to give health in increments.

Details:
<amount> is the amount of health to give.

<limit> sets the max the players health can reach based on the amount. If you want to award 100 health, but not allow the player to exceed 100 max health, set the <amount> and <limit> to 100. That would mean that if the player has 30 health, they are awarded only 70 health, since the <limit> is set to 100. That is how the health pick-ups work.

NOTE: <limit> is optional, but defaults to 200 if left empty. Also note that the <limit> cannot exceed 200 (rules of normal DOOM)

Example:

RADIUS_TRIGGER 0 0 -1
  TAGGED_USE

  TIP "Full health restored!"
  HEAL_PLAYER 100 100

END_RADIUS_TRIGGER