GIVE_BENEFIT
Usage:
GIVE_BENEFIT <benefit> [amount]
Description:
Use this to give the player ammo, weapons, powerups etc.
Details:
<benefit> is the type of benefit to give the player (ammo
names, armour types, keys, weapons and powerups).
Some examples:
- BULLETS
- GREEN_ARMOUR
- KEY_BLUECARD
- CHAINGUN
- POWERUP_PARTINVIS
[amount] is how much of the benefit is given, and is only required in the case of ammo types, armour and powerups. Note that the amount must be enclosed in ().
Some examples:
- ROCKETS(10)
- BLUE_ARMOUR(40)
- POWERUP_JETPACK(30)
Note: for powerups, if you don't specify an [amount] the powerup will last the entire level.
Complete Example:
RADIUS_TRIGGER 0 0 -1 TAGGED_USE TIP "You got a chaingun, ammo and a blue key!" GIVE_BENEFIT CHAINGUN GIVE_BENEFIT KEY_BLUECARD GIVE_BENEFIT BULLETS(50) END_RADIUS_TRIGGER