GIVE_ARMOUR

Usage:
GIVE_ARMOUR <armor class> <amount> <limit>

Description:
This gives armour to the player. Combine a low <amount> with TAGGED_REPEATABLE if you want to give armour in increments.

Details:
<armor class> is the strength of armor to give. Higher absorption results in less damage to the player.
Possible values are:

  • ARMOUR_GREEN - 33% absorption
  • ARMOUR_BLUE - 50% absorption
  • ARMOUR_YELLOW - 75% absorption
  • ARMOUR_RED - 90% absorption

<amount> is how much armour is awarded.

<limit> sets the max the players armour can reach based on the amount.

If you want to award 100 armour, but not allow the player to exceed 100 max armour, set the <amount> and <limit> to 100. That would mean that if the player has 30 armour, they are awarded only 70 armour, since the <limit> is set to 100. This is how the pick-up armour works.

NOTE: the <limit> can not exceed 200 (rules of normal DOOM).

Example:

RADIUS_TRIGGER 0 0 -1
  TAGGED_USE

  TIP "Given 50% red armor!"
  GIVE_ARMOUR ARMOUR_RED 50 100

END_RADIUS_TRIGGER