CHANGE_MUSIC

Usage:
CHANGE_MUSIC <music number>

Description:
When this is triggered, the music changes in the game, just like using IDMUS ##.

Details:
<music number> references a music entry number from PLAYLIST.DDF.

Useful for triggering music changes for special events, like action music for a fight area (same way Unreal handled music).

Example:

START_MAP map01
  RADIUS_TRIGGER 0 0 -1
    TAGGED_USE

    CHANGE_MUSIC 02 

  END_RADIUS_TRIGGER
END_MAP