CHANGE_MUSIC
Usage:
CHANGE_MUSIC <music number>
Description:
When this is triggered, the music changes in the game, just like
using IDMUS ##.
Details:
<music number> references a music entry number from PLAYLIST.DDF.
Useful for triggering music changes for special events, like action music for a fight area (same way Unreal handled music).
Example:
START_MAP map01 RADIUS_TRIGGER 0 0 -1 TAGGED_USE CHANGE_MUSIC 02 END_RADIUS_TRIGGER END_MAP