CHANGE_TEX
Usage:
CHANGE_TEX <surface> <new texture> <map tag>
Description:
Use this to change textures.
Details:
<surface> is what surface we want to change.
Allowed values are:
- FLOOR
- CEILING
- SKY
- RIGHT_UPPER
- RIGHT_MIDDLE
- RIGHT_LOWER
- LEFT_UPPER
- LEFT_MIDDLE
- LEFT_LOWER
<new texture> is the texture or flat we want to assign (Note that in EDGE flats and textures are interchangeable).
<map tag> is the line or sector tag in your map editor.
Useful mostly for special events, like making the sky change from day to night, making a TV that is switched on or off (or shows different programs), special animations, etc.
Also, you can only change one surface texture at a time. For example, if you want to change an entire right side of a wall (upper/middle/lower), you must use three different entries. Same if you want to change the ceiling and floor, you'll need to use two seperate entries.