MOVE_SECTOR
Usage:
MOVE_SECTOR <sector tag> <height change> <surface>
Description:
Use this to move the floor or ceiling of a sector
(or multiple sectors, if they share the same tag).
Details:
<sector tag> is the sector tag in your map editor.
<height change> is how far the sector is to move. Use a positive number to raise, and a negative number to lower.
<surface> specifies whether you want to move the floor or the ceiling. Possible values are:
- FLOOR
- CEILING
You can use MOVE_SECTOR multiple times, for example to raise or lower the floor and ceiling of a sector at the same time.
Combine a small <height change> with TAGGED_REPEATABLE for a gradual movement (like a door or platform), instead of an instant movement to the specified height.
Example:
This script will slowly raise the starting area on
DOOM2's MAP08 (Tricks and Traps).
START_MAP map08 RADIUS_TRIGGER 0 0 -1 TAGGED_REPEATABLE 64 1T MOVE_SECTOR 8 1 floor END_RADIUS_TRIGGER END_MAP