GOTO_MAP
Usage:
GOTO_MAP <Map Name> [options]
Description:
This causes the level to end when triggered, but goes to the
next level entered as <Map Name> instead of the one
defined in LEVELS.DDF.
Details:
<Map Name> is the same as the lump name, for example e#m#
for DOOM1, and map## for DOOM2.
[options] At the moment the only value allowed is SKIP_ALL. If used this allows you to HIDE the level's PreText, EndText and Intermission screens which you would normally see when you finish a level.
SKIP_ALL is useful when you are using GOTO_MAP to "punish a player" and make him repeat the same map. In this case you don't want to see the map's PRETEXT screen again.